Move, Bloodborne and Dark Souls, there is a new guy in the playground and his name is Sekiro, which means “the best Soft game of all time” in Japanese (it’s not like that). Sekiro: Shadows Die Twice is the latest From Software game that has settled clearly in the “genre” of Soulsborne to be, in my opinion, the most implacable so far. Disclaimer: I have not played a Dark Souls game, so my opinions about that specific series have been obtained from other individuals, but I can say with certainty that Sekiro blows Bloodborne out of the water simply in terms of difficulty.

Sekiro is set in the Ashina region (represented by fiction) of Japan and is loosely based on the real history of the Ashina clan since the end of the Sengoku Era. You play as Wolf, a shinobi who was rescued on the battlefield as a child by his adopted father of shinobi, Owl. He has the task of the important lifelong role of protecting the Divine Heir, Kuro.

In this period of time, the territory and clan of Ashina are under threat from the Internal Ministry (basically the government of Japan). A series of events at the beginning of the game that revolve around the rescue of Kuro cause Wolf to lose an arm and gain the power to revive in battle once (or more after acquiring certain combinations of abilities) after being killed. This newly discovered power is awarded to Wolf by Kuro through certain means, and together with a special shinobi prosthetic arm endowed by the mysterious sculptor, Wolf becomes a powerful character.

For the purposes of this review, I will not delve further into the story itself, since this can be better discovered organically by playing the game. Suffice to say that while some aspects of the story, in the style of Soulsborne, can be overlooked or interpreted in many different ways, I found the story to be much simpler than in Sekiro’s predecessors. This was a welcome change, because as I appreciate the reading of the story, I like that at least part of the story and the world are directly provided to me, instead of being hidden in the descriptions of the articles and the vague comments of the NPC.


The game has four endings, and at least two, possibly three, could be considered “good” endings at various ends of the spectrum, and one is simply the “bad” ending, with no questions. I think the story was very interesting, well elaborated. There are some problems with the plot of time travel that, once again, show that you really should get away from time travel as a plot device, unless you want the reviewers to stick their noses and fingers into each hole of the plot that you have left completely open.

Even though some of the endings are worse than others, or even simply muddied by gray areas messed up in terms of morality or the general results of Ashina in general, as well as individual characters, you probably do not feel any real emotional pull in any moment. . Like Dark Souls and Bloodborne, there are few NPCs that you will really have time to join properly. Absolutely have been endowed with individual and different personalities, but the emotional connections with the characters are not really the taste of the game. That said, there are certain fights and points in the story and / or end that will weigh a little more on your heart than on others.

Sekiro has eliminated the mechanics of throwing points in statistics seen in Bloodborne and Dark Souls, as well as the ability to create your own character. The latter is another key reason why the story is much more simple and enjoyable in Sekiro than the other two titles: you play like Wolf, whose character and background story are already decided and do not change drastically depending on the things you can choose manually at the beginning. of the game.


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